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Most
people regard the internet as a vast repository of data where information
appears almost as if by magic. While they are aware of endeavors like
Project Gutenberg (an attempt to transcribe books to the digital realm),
for the most part they do not spend a lot of time thinking about what
has not been posted to the internet and why—nor who may or might
not be responsible for that fact.
This magic-box conception of the internet persists even as we write
our own words on innumerous websites, weblogs, and forums; it is
easy to see ourselves as the inventors and progenitors of the medium
without seriously considering what it is we are reacting to and
the occasions when we have the opportunity to allow that impetus
to remain offline in the ‘real world’ or summon it wholly
into the constructed one as well.
Thus it is with some trepidation that I even bring this image to
the internet: while there are many—a great many—images
associated with the game and its specifics in place, the advertisement
itself remained outside, in the decaying printed pages of abandoned
magazines, where it could have forever faded from discourse. Perhaps
it should have been allowed to: progressive attempts at this on
my part have certainly failed before. Once, I included another advertisement,
one I thought with clearly damning text, with another article I
wrote on the subject—only to find that other men on the internet
were borrowing it for their own amusement, asking each other if
they could find a larger version, more suitable to being a “desktop
wallpaper” or “work environment.”
Still, I thought it was worth the risk—though the risk is
not genuinely mine to take—given that the message is one that
should not be allowed to molder out of sight and public scrutiny,
and I am willing to take responsibility for what might be done with
it against those optimistic goals.
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Even When You Lose, You Win
By Richard Leader
Printable
Version 

Although feminist magazines such as Ms.
with their “No Comment” section and websites such
as About-Face.org regularly pick commercials out of the mainstream
media for closer inspection, this advertisement for a videogame
is perhaps the most iconic self-depiction of patriarchy that has
ever been produced. The videogame industry is sexist—a hardly
contested fact—but no more or less so than other industries.
What it is, however, is far more honest: its ostensibly trivial
status (even if fans of the medium like to cook numbers and brag
that it is larger than the film industry) affords it a certain
amount of rogue agency, permitting it to not have to put on that
same false veneer of adult professionalism that bankers, stock
brokers, and other industrialists (all equally sexist and racist
institutions) are often forced to don in today’s political
climate. The fact that videogame developers and publishers are
allowed so much freedom makes it easier for those in more stodgy
industries to bear the tightness of their own collars, as they
are allowed to both vicariously enjoy the fruits of the sexism
endemic to the games that are produced, but also the benefits
to their own businesses which are seen as increasingly respectable
when there are more obvious targets in place for critics of sexism
to discuss. This is similar to how all men are rewarded by a culture
in which women live in fear of rape, whether or not those individual
men themselves choose to perpetrate that rape.
This section of a two page advertisement for the
PlayStation 2 game Rumble Roses was published in several
genre magazines in late 2004; the content was later consolidated
into a single page for subsequent printings. The title itself
received middling reviews as the wrestling action itself was clumsy
and Western male audiences had a harder time appreciating the
emphasis on extraneous characterization (a trait of Japanese entertainment
commonly referred to as “fan service”), as American
men tend to prefer their gratuitousness straight-up in a more
“gonzo” fashion. The second page, following the main
graphic and the headline “Even When You Lose, You Win,”
had the statement:
They’re on top of you. You’re on
top of them. Does it really matter? All female wrestlers. 10,000
polygons per character. And hardcore wrestling gameplay. It’s
Rumble Roses and it’s definitely a win-win situation.
When female fans of videogames complain of how girls
and women are commonly represented, they are routinely told that
it is just fantasy and that the hulking images of male heroes
are equally objectifying in that they also promote a standard
that no man can live up to (though rather than going on to combat
such imagery, those who employ this rhetoric merely use it to
silence female critics and abandon it after it has served that
purpose), only men need not live up to such a standard to benefit
from its existence: after all, even when they lose, they still
win. This cannot be said of women and their unassailable standard
of physical vulnerability disguised as attractiveness.
The honesty of the headline itself has far reaching
implications beyond the scope of videogames. As more and more
feminists themselves begin to focus on the “intersectionality”
of oppressions—which is often an excuse for white women
to tear into each other, painting one another as more complicit
in one crime or another, to the benefit of white males who are
thus removed from the bitter infighting—it is important
to remember than even when males lose, they still win. This goes
for “male-to-female” transsexuals, minority men both
here and in nations being bombed by the United States, and even
the male victims of genocide (always perpetrated by other males),
all of whom win vis-à-vis females in their respective communities,
even when they lose: the life and death risks taken by males in
patriarchy, risks both voluntary and not, are chances that females
are often not allowed to take and even then their survival is
no guarantee of any reward at all.
Thus radical feminists (“radical” from
the Latin word for “root”) see sexism as the most
basic, fundamental, and perhaps oldest form of oppression. When
one focuses on men losing, no matter how disenfranchised they
might be (or increasingly how disenfranchised they might “feel”),
it becomes easy to forget how that losing is an artifact of the
gambles they take when trying to win and how even in defeat they
are better off than their female peers. Now that radical feminists
are themselves being branded as racists for pointing out that
fact, accusations often hurled by those who consider themselves
to be feminist, it becomes more apparent that ever that even when
men lose—they win.
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